Tuesday, December 7, 2010
Thursday, November 11, 2010
Improve Your Mental Health- Curated Exhibition
Wednesday, November 10, 2010
Flashing lights: Quote regarding Bjorn's Installation and Burroughs
--Oki, Keisuke. 1995. ""Brain Wave Rider": A Human-Machine Interface". Leonardo. 28 (4): 307-310.
Tuesday, November 2, 2010
Copyright?
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| Arturo Herrera "Untitled" 1997-1998 Mixed media collage on paper, 12 x 9 inches |
Thursday, October 28, 2010
Upcoming Events of possible interest....
Panel Discussion on Contemporary Photography with Albert Chong and others.
Tuesday, October 26, 2010
Rhythm Science
Tuesday, October 12, 2010
Margaret Crane and Jon Winet
| Introduction to General Hospital, 1996. |
| New York, America and The Globe, 2004. |
| Clinical Depression Screening Test, The Typhoon Ride, General Hospital, 1996. |
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LINKS:
General Hospital
List of Exhibitions and Information
Beyond Interface
Related Artists:
JEVBRATT (Information)
Ascott, Roy. 2000. Art, technology, consciousness mind@large. Bristol, UK: Intellect.
http://www.netlibrary.com/urlapi.asp?action=summary&v=1&bookid=71082.
LaFarge, Antoinette, and Robert Allen. 2005. "Media Commedia: "The Roman Forum Project". Leonardo. 38 (3): 213-218.
Tuesday, October 5, 2010
Pseudonymous, confidence, art
Tuesday, September 28, 2010
The Art of Communication: Facetbook, Identity, and Shared Consciousness
Monday, September 20, 2010
Subversive Imagination, Filters, and Future of Art
Second, the idea for the artist as well becomes more accessible. First, artists began by finding galleries or as indicated by the list: “New York” to make their career function. Here, the future artist is able to break into an art career without structuring their life around a traditional studio space. Basically, the main idea is to say that anyone can become an artist; although as described by the author, their approaches to how they do this will come about by different means. Then again any work of “digital” could face the satirical judgment of this article, because digital works of art would commonly require the use of technology.
Some past digital sites can be applied as a model with the article's, “Fluidities and Oppositions among Curators, Filter Feeders and Future Artists,” comparisons of artists. In particular, Jen Meagher’s Four Stories shows aspects of Future Artist Y’s scenario. In order for the work to be completed, the artist had to work with others to create the content for the work. The website was purposely left simple so that a broader audience could view it. Using basic HTML tags, tables, and some animated gifs, the 1998 work is still functioning. In comparison, I was not able to view several other works from years, such as 1995 and 1996 that used Netscape or even browsers that don’t exist anymore.
In contrast, I viewed the recent work,Prototype #44: Net Pirate Number Station by Yoshi Sodeoka. This work also is done in collaboration with different artists to complete audio, programming and the overall production of the website. The projects began in 1997 and they use various technologies as they arose, such as Shockwave, Flash, and the DVD. The version, Prototype #38 made it into the 2002 Whitney Artport. Being interested in guided missile systems and government surveillance, these themes appear in Prototype #44. Even though Yoshi Sodeoka, as the artist, might not be using subversive imagination for the same purpose as the author of the article, the same control in the subject matter of the piece is expressed with lines, such as “If you are a drug dealer or the agent of a national security group or of some kind of watchdog group or human rights organization or if you are a practicing socialist/communist spy, you are in the wrong place. You will be disappointed and should leave now.” This statement is a summary of many of the ideas of “Fluidities and Oppositions among Curators, Filter Feeders and Future Artists” from criticism of popular culture, sarcasm, subversive imagination, and filtering.
Tuesday, September 14, 2010
Media Art: Masaki Fujihata
Monday, September 6, 2010
Digital Narrative
Often keitai shosetsu offer the desired entertainment for “low art” that culturally dates back to the late 17th century when the vulgarity of Ukiyo-e (Japanese woodblock print) began. Shelley Jackson’s My Body, Adrienne Eisen’s Six Sex Scenes, and Tina Laporta’s Distance express a similar theme; although their presentation is not merely meant as low entertainment, but instead are highly politically charged in their society. Japanese society tends to be accepting of such issues due to their “flattened” identity and Westernization, regardless of their strict societal hierarchy. In addition, vulgarity isn’t really identified as taboo, since it is an established cultural norm in contrast to the previous thought in Western culture.
Tuesday, August 31, 2010
The Technological Destruction of Art
When confronted with our technological past, the future seems to blur into a stream of endless possibilities. Consequently, such availability and advances can lead society to a faster and more troublesome end. As Vannevar Bush stated, “[Humankind] may perish in conflict before he learns to wield that record for his true good.” Technology not only limits the use of knowledge and functionality of our own brain processes; it can create a greater sense of power over another and allow individuals to readily overpower larger masses. This ability can easily be misleading and even fall out of hand of its wielder. In regard to art, the ability for individuals to mass-produce their ideas or art strips the power once obtained through its sacred position or “cult” tradition. On the other hand, the availability of this mass produced work can target larger audiences and create a wider array of control through a commercialized spectrum. The power of spreading these selected ideas through the advancements and availability of this ever-changing and adapting technology creates a new power and tradition in societies. Ultimately, through it all, will art lose its significance as technology bleeds its originality?
The function of technology depends on “logical processes.” Unlike technology, “ the repetitive processes of thought are not confined however, to matters of arithmetic and statistics” (Bush). The human brain works on two different fields of thought that I’ll define as “logic” and “creativity.” Depending upon “logical processes,” technology has the capability to work more efficiently and faster through theses processes than one individual alone and cause a dependency and admiration of this one process. In the end, the creativity is left in an unequal position when compared to the function of “logic.” In regard to art, the affect of art’s presence diminishes when creativity is overpowered by the logic. An individual’s viewpoint is shifted away from the artwork itself as technology regulates its power. In contrast, technology, having a substantial ability to control creativity, can also support the outreach of creative ideas to larger audiences and give individuals greater access to discovering intuitive and creative ideas outside of their localized region. Regardless, technology’s “prime action of use is selection, and here we are halting indeed” (Bush).
During the times of both Walter Benjamin (1936) and Vannevar Bush (1945), they began to see the rise of technological advancement and its influence upon art. Bush’s description of the “memex” explains what we experience today as the computer and databases. Technology has truly aided our time, breaking barriers between nations and empowering the effectiveness of security and ideas, but in the end, it creates a sense of control and power that “self-[alienates our experience to]… such a degree that [we accept our]… own destruction” (Benjamin). To the same degree, art reflects that destruction and becomes our “aesthetic pleasure” toward ourselves. This internal conflict created within us by technology will thus encourage and push the death of ideas and creativity. Leaving art to be subject to that device, the original portrait of art and "cult" tradition will become the shadow behind the logic of technology.



